![]() Put one point in corpse explosion, bone armor. Put one point in the golem of your choice, one point in revive and one point in summon resist. Max your Skeleton army, skeleton mage and skeleton mastery skills. I would echo the sentiment that generally Mages are not very strong, and I rarely see a need for Bone Armor. That build can get you well into Nightmare/Hell before you need to look at expanding outwards. Act 2 Offensive Merc in Nightmare is your best friend. Besides that, do the usual of putting together gear that gives Resistances and Life and you should be all set.Īct 2 Mercenaries are your buddies, as their auras help your whole team. Try to find a preserved head with relevant +Skills as well. You can waypoint back and forth in Act one to visit/reset Akara until you find a Wand of +3 Raise Skeleton or +Raise Skeleton + Raise Mastery, etc. Get one point in Amplify Damage, and get Decrepify by 24 for bosses.įor stats, you probably won't have a reliably strong shield, so I'd avoid putting points into Dex, get Strength to about 60-80, put the rest into Vitality and don't touch Energy. Get a point in Clay Golem, Golem Mastery and Summon Resist as they appear. As far as simple but effective builds, I'd follow the Fishymancer that doctorsacred mentioned.Įssentially, max these in order: Raise Skeleton, Skeletal Mastery, Corpse Explosion.
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